Bogey

A bogey is a marker that is capable of independent movement (i.e.: ships and missiles).

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Parent Class

 * Marker

Child Classes

 * Ship
 * Missile
 * Task Force
 * Salvo
 * Decoy
 * }

Attributes
Each instance of the "Bogey" object will have the following attributes.


 * Name -- This text string is the specific identification of the bogey in question.


 * Owner -- This is the team controlling this specific bogey.


 * Target_Size -- This integer value is used by the game to rate the size of the bogey. It is a numerical rating of the relative difficulty of targeting this bogey (using sensors and/or weapons).


 * Partial_Info -- This text string is the information given from a sensor check result of "partial information".


 * Full_Info -- This text string is the information given from a sensor check result of "full information".


 * Accum_GTurns -- This integer value tracks how many G-turns have been spent by the bogey, when conducting a course change at high velocities (i.e.: when changing a bogey's heading requires more than one turn's worth of acceleration).

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