Skill

Skill is the top-level object class for the various skills (and skill cascades) from the role-playing game (RPG) Traveller: The New Era that are used within the wargame Brilliant Lances.

This is a list of the skills/cascades used:

Attributes

 * Name -- This text string is the name of the specific skill/cascade.


 * Asset -- This integer value is the relative score of the skill's chances of success. Within the RPG, the player character (or crew, in this case) calculates the asset by adding his level in this skill to the controlling attribute. However, those two sub-attributes (skill level; attribute) are not needed within the wargame.

Functions

 * Skill_Check -- This function returns an integer value for the level of success (or failure) of a check of the skill in question, based on the difficulty level passed to this function. Here are the success/failure levels and their associated integer value:
 * Outstanding Success = 2
 * Success = 1
 * Failure = 0
 * Catastrophic Failure = -1

Skill Categories
The skills from the RPG that are used in this wargame can be organized in the following categories:

Astrogation

 * When calculating a co-ordinated jump, use the asset of the bridge crew of the task force's "flagship" for each ship within the task force.


 * When calculating a normal (i.e.: independent) jump, or when attempting evasion, use the asset of the bridge crew of the individual ship.

Electronics

 * Use this damage control skill for repairing the ship's computers, sensors, communication gear, or any other electronics devices or equipment installed on the ship.

Gunnery (Energy Weapon)

 * Use this skill for ____.

Gunnery (Missiles)

 * Use this skill for ____.

Leadership

 * Use the ship commander's asset.

Mechanic

 * Use this damage control skill for ____.

Medical (Trauma Aid)

 * Use this "damage control" skill for casualties (i.e.: for Hits vs. "Crew").

Naval Tactics (Fleet Tactics)

 * Use the team commander's asset for the entire team.

Naval Tactics (Ship Tactics)

 * Use the task force commander's asset for the entire task force.

Pilot (Interface)

 * Use the asset of the bridge crew of the individual ship.

RCV Operations

 * Use this skill for ____.

Screens (Meson Screen)

 * Use this skill for ____.

Screens (Nuclear Dampers)

 * Use this skill for ____.

Screens (Sandcaster)

 * Use this skill for ____.

Ship's Engineering

 * Use this damage control skill for ____.

Systems (Communications)

 * Use this skill for ____.

Systems (Sensors)

 * Use this skill for ____.

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